Set the 'Graphic' = a char from one of the charas. The NPC's- Somewhere in the room choose a spot and right click on it to open the Event Editor. Right click on the entry way and put the "Set Starting Party Position" there. First make a small room with a entry way. Click to confirm and close the window, click to discard your changes and close the window, or click to confirm without closing the window.Written by Gemin-Eye We are going to make some switches where a character will be in a room and see two npc's talk. Click the and make your configurations in the window that appears.Ĭhanges to settings are enabled once you confirm them. The content of items with a to the right of the settings field is specified in a separate window. Double click an item to open a window where you can add or change content. Click the to the right of the settings field to open it.Ī list box shows a list of multiple settings. Specifies one item from the items shown in the list to be applied. Click again and the check mark will disappear. When it is filled in with a check mark, that setting is enabled. Specifies if a setting indicated by the item name is enabled or disabled. When it is filled in, that setting is enabled. Radio buttons specify one item to be applied from multiple items. You can also click the and buttons to the right of the field to increase or decrease the value. You can enter half-width numbers using a keyboard while the cursor is in this state. Just as with text input, click the settings field and a "|" cursor will be shown. The text input method will depend on the input method (IME) you're using for your language. You can also move the cursor using the keyboard's arrow keys. Entered text will be inserted at the cursor's position. You can enter text using a keyboard while the cursor is in this state. The different types of items you can set and how to edit them are as follows.Ĭlick the settings field and a "|" cursor will be shown. Adjusting the parameters available in the various windows of the things you want to make, and specifying things such as text and items is at the core of the creation process when creating games using this software.
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